Tune	Length	Used in Other	
ActionPack	01.49.2	Exciting intro or battle music	
Aftermath	02:57.5	Big, long victory 	
ArmedLoop	00:49.5	Battle Loop	
Core	02:30.2	Intro/battle, Frantic/quick start.  Good for immediate assaults	
Daggers	03:24.4	Intro/mysterious/battle	
DavionTheme	02:22.0	Heroic Intro/good plot twist/used for major intro/positive ending	
Defeat	00:16.0	Player is Killed	
DFA	02:33.8	Battle Loop	
EeirieTheory	01:08.9	Mysterious/Reactive/plot twist/ good for intro to swamp/hvy fog missions	
EnmityRoadLoop	01:57.2	Battle Loop	
ImpactLoop	01:04.0	Shell Music: Do Not Use	
Indecision	02:12.0	Mysterious/Reactive, good for plot twists	
KickIt	02:33.0	Intro/mad/determined	
LetThereBe	03:00.9	Impending	
Mystic	02:53.7	Intro/mysterious/nervous, creepy.  Middle of swamp missions	
Ominous	00:30.4	Short Impending or plot change	
Panarama	03:01.6	Intro/long traverse/plot twis, awe inspairing, use when big views happen	
Push	02:23.9	High Energy Intro/BattlePlot change	
Recharge	00:44.6	building energy plot twist, good for objective in middle	
Rockque	02:16.1	little mystery/big footsteps -- Intro/traverse	
Sander	02:21.9	sneaky - Intro/Impending/Battle, good for seaching mission intros	
SlowBurn	02:21.7	Overwelming odds -- Intro/plot twist/long traverse	
SteinerDefeat	01:41.4	Big problems	
StutterShark	02:25.8	Shell Music: Do Not Use	
T1Loop	02:12.0	Battle Loop	
T2Loop	02:14.0	Battle Loop	
T3Loop	02:14.0	Battle Loop	
Victory2	00:18.0	Victory	
VictoryLong	00:12.0	Victory	
Victory	00:32.0	Victory	
Vista	00:43.2	Mysterious -- Impending/bad turn of events	
Wednesday7	01:30.0	Determined - Intro/Battle